General info: experimenting in Virtual/Augmented Reality
Last updated
Last updated
In this summer course you will be immersing yourself in this exciting new world while trying to bring the technology to the next level. You will design and implement an experiment in VR/AR and for VR/AR, where you will try to answer a question on the usability, applicability, or effectiveness of VR/AR in your self built VR or AR environment.
You will learn:
what Virtual Reality and Augmented Reality is
what you can and can’t do with it
how to build a 3D environment
how to set up and conduct experiment
how to analyze, interpret and present the results
Jurriaan Mulder is a lecturer and researcher at the Amsterdam University of Applied Sciences. His main interests are in Virtual and Augmented Reality, 3D User interfaces, Computer Graphics and Scientific Visualization. He owns a PhD in Computer Science, is (co-) author of several publications in well known (VR) conferences and journals, and was co-founder of a company specialized in VR and AR technology and software.
Anne Marleen Olthof is an expert and senior lecturer in Immersive Design XR (VR/AR/MR). Anne Marleen will explain the basic design principles for Designing Virtual, Augmented & Mixed Reality (X-Reality) during this summer school and provides course material in depth for those who want to learn more.
Besides her VR/AR/MR classes, Anne Marleen lectures the course ‘Design History’, ‘Evidence Based Design’ and is project coordinator of project TECH at the School for Communication and Multimedia Design and she lectures ‘Design for Mobile Experiences’ at the School for Information and Communications Technology (HBO-ICT). LinkedIn of Anne Marleen Olthof.
Kees Rijsenbrij has experience in teaching multi-disciplinary projects with students from different backgrounds. His expertise is on computer science and electronics. Since 2014 he has been associated with the VR-minor at the HvA where students from different programs and countries work together to solve real life challenges using Virtual, Augmented or Mixed Reality experiences.
Remco Hilbert is a former Game Development student at the AUAS. During and after his studies, he has worked on multiple VR, AR and MR projects. As an intern he created various VR prototypes for devices such as the Samsung Gear VR, Google Cardboard, Oculus Rift and HTC Vive. For his graduation assignment he experimented with the Microsoft HoloLens, trying to realize physical interaction with the virtual layer of an augmented reality application. After his studies, he worked as a VR Developer and Lead VR Game Designer. Now, he is a Game Development Lecturer at the AUAS, teaching the students the importance of putting technology and design together. LinkedIn and Portfolio of Remco Hilbert.